Weapons have weight and momentum, moves take time to wind up, and once they're executed, you're committed to follow them through. While it's still quite arcadey, For Honor's combat nevertheless has far more depth than the swordplay seen in most games. Using a control system called "The Art of Battle," For Honor features quite complex and nuanced combat in which participants circle one another, attacking with a range of openings and combos, and blocking, parrying, and dodging their opponent's attempts to hit them. It's just that the vast majority of them simplify their blade-oriented combat into hack 'n' slash action that bears very little resemblance to the real thing.įor Honor takes a completely different tack and joins a select few games – Bushido Blade, Chivalry, and Mount and Blade spring to mind – that really go the distance to try and capture the cadence, feel, and flow of sword fighting from a more realistic standpoint. That's not to say that there haven't been plenty of titles over the years that have featured swordplay. ![]() ![]() ![]() In development for some five-odd years, For Honor is Ubisoft Montreal's attempt to articulate the noble art of sword fighting – subject matter previously explored in detail in only a handful of video games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |